Projected Grid Ocean Rendering
2010년 8월 16일 오전 1시 7분
I finally manged to render ships in my game engine. Model data is exported to fbx file format by python script which is based on fbx sdk.
Iteraction between ocean and the ship.
|Attaching Cannons to the ship|
|Performance analyzed by NVidia PerfHud. My game is CPU bound. I think this caused by wave noise algorithm and matrix calculations. This should be solved.|
|zfighting problems. To solve this I moved sails a bit.|
Instancing Test Complete
Ship moving Complete.
Todo : Ship tail wave.
Research about UI System.
2010년 8월 13일 오후 6시 10분
It’s is the worst case to change the development platform without detailed plan. It’s time waste. When encounter the problem, just go through it. Don’t avoid it and don't change working environment. New problems will be occur with a new environment.
Mesh, material, texture export done.
Camera, animation should be done.
Don’t spend much time to design rendering engine. I should consider many aspects of the game beside rendering. UI.. Event script.. several systems… make fun… rendering engine can be improved in next game.
I wanna build an UI engine running in other thread.
I will give me the new laptop when I finish this project. One game one laptop that’s good.
2010년 8월 11일 오후 5시 16분
I read documents about skinned animation.
I spend one day to get used to python. I analyzed a blender exporter written in Python.
I read Autodesk FBX documents.
Export Mesh, material, texture
I haven’t seen rendered window for two days. It’s hard to keep studying. But I will continue.